fix(overhead): suppress zero combined floater as noise#2271
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When combining overhead numbers, a damage hit cancelled out by a heal (or vice versa) sums to zero and shows a meaningless "0" floater. Block the combined message when the total is zero for damage/heal/energy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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When combining overhead numbers (the Combine floating numbers above character setting), a damage hit cancelled out by a heal — or overkill adjustments — can sum to 0, leaving a meaningless
0floater above the agent. As Jon put it, "showing zero on the damage monitor is just extra noise."This blocks the combined message when the total comes to zero for damage/heal/energy numbers (
h0004 != 2, so XP/faction gain floaters are unaffected). The already-rendered floater was destroyed during the combine step, so blocking the new one leaves nothing on screen.🤖 Generated with Claude Code