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fix(overhead): suppress zero combined floater as noise#2271

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fix/combine-overhead-zero-noise
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fix(overhead): suppress zero combined floater as noise#2271
3vcloud wants to merge 1 commit into
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fix/combine-overhead-zero-noise

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@3vcloud 3vcloud commented Jun 18, 2026

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When combining overhead numbers (the Combine floating numbers above character setting), a damage hit cancelled out by a heal — or overkill adjustments — can sum to 0, leaving a meaningless 0 floater above the agent. As Jon put it, "showing zero on the damage monitor is just extra noise."

This blocks the combined message when the total comes to zero for damage/heal/energy numbers (h0004 != 2, so XP/faction gain floaters are unaffected). The already-rendered floater was destroyed during the combine step, so blocking the new one leaves nothing on screen.

🤖 Generated with Claude Code

When combining overhead numbers, a damage hit cancelled out by a heal
(or vice versa) sums to zero and shows a meaningless "0" floater. Block
the combined message when the total is zero for damage/heal/energy.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@3vcloud 3vcloud closed this Jun 18, 2026
@3vcloud 3vcloud deleted the fix/combine-overhead-zero-noise branch June 18, 2026 10:00
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