fix(damage): don't render zero damage/heal on party monitor#2272
Merged
Conversation
A party member who has dealt no damage (or done no healing) showed a bare "0" on each row of the Damage widget, which is just visual noise. Skip the number text when the value is zero. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
On the Damage widget (the numbers overlaid on party health bars), a member who has dealt no damage — or done no healing — still showed a bare
0on their row. As discussed, that zero is just extra noise.This skips rendering the damage/heal number (and its percentage) when the value is zero. The row background and bars are unaffected; a zero-width bar already drew nothing.
🤖 Generated with Claude Code