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fix(audio-player): 修复切歌后播放速率恢复为1 #750
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serious-snow
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Jan 16, 2026
- 在设置播放速率时同时更新 defaultPlaybackRate 属性
- 在设置播放速率时同时更新 defaultPlaybackRate 属性
Summary of ChangesHello @serious-snow, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求旨在修复音频播放器中的一个关键缺陷,即用户自定义的播放速率在切换音轨后无法保持。通过确保在设置播放速率时同时更新 Highlights
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Code Review
本次 PR 修复了切换歌曲后播放速率被重置为 1 的问题。通过在设置 playbackRate 的同时设置 defaultPlaybackRate,确保了在更换音频源后播放速率得以保持。这个修复是正确的且有效的。
此外,我发现 setRate 方法在 audioElement 未初始化时调用可能会导致运行时错误。我提供了一个建议来增加空值检查以提高代码的健壮性,避免潜在的程序崩溃。
| public setRate(value: number): void { | ||
| this.audioElement.playbackRate = value; | ||
| this.audioElement.defaultPlaybackRate = value; | ||
| } |
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为了增强代码的健壮性,当前实现假定 this.audioElement 总是存在。然而,setRate 方法有可能在播放器完全初始化之前被调用,此时 this.audioElement 为 null,会导致运行时抛出 TypeError 错误。建议添加一个空值检查来防止程序崩溃。
请注意,简单地增加一个返回语句会静默地忽略在初始化前设置的播放速率。一个更完善的方案是:
- 在
AudioElementPlayer类中添加一个成员变量来缓存播放速率(例如private rate: number = 1;)。 setRate方法总是更新这个缓存的速率值,并且仅在this.audioElement存在时更新其属性。- 在
audioElement初始化后(可能在onGraphInitialized方法中),使用缓存的速率值来设置其初始的playbackRate和defaultPlaybackRate。
这种模式可以确保用户的速率设置不会丢失,并提高了代码的鲁棒性。
public setRate(value: number): void {
if (!this.audioElement) {
return;
}
this.audioElement.playbackRate = value;
this.audioElement.defaultPlaybackRate = value;
}