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package.json
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30 lines (30 loc) · 1.17 KB
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{
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.11.2",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.transport": "2.6.0"
},
"samples": [
{
"displayName": "Bootstrap",
"description": "A lightweight sample to get started",
"path": "Samples~/Bootstrap"
}
],
"_upm": {
"changelog": "### Fixed\n\n- Improve handling of destroyed NetworkBehaviours. The collection of which NetworkBehaviours belong to a NetworkObject is now a Dictionary giving stable lookup. (#3953)"
},
"upmCi": {
"footprint": "d704b64b179b7759e0939d14d6fd0f51ea3436f9"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.11/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
"type": "git",
"revision": "184f6ccfd4a5ba0ceb5bd7855228e715948d3236"
}
}