2.5D game for Intro to Game Design
Undertale x pokemon x turn base battle?
Setting Undertale x Pokemon What: Questing, Fighting (turn based battle), Surviving. Silly, Whimsical, funny Medieval/magical Elemental Weapons/powers (Fire, Water, Mist, etc) Must think about what counters what. Fantasy forest where enemies “hide” behind bushes Tutorial - “Slime” monster. Boss? Wizard or Dragon. Story: The main character was thrown out of Magical School because they had no talent. He or She (hooded figure) got thrown out to the forbidden forest and left to fend for themselves.
Core loop: Turn based Game (Attack priority system - quick attack) How: 2.5D in Unity
Characters: Main character (ex-student wearing a hood) Slime (tutorial) Wizard (random guy roaming the forest) Boss monster (to be decided… or implemented)
Thank you for playing 😀
First Playtesting: Layout, open world walking that’s it!