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3 changes: 2 additions & 1 deletion HouseRules.Essentials/Rules/GrappleUnhookedRule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,8 @@ private static void SerializableEventQueue_PayActionPointCost_Postfix(Serializab
return;
}

Piece source = _gameContext.pieceAndTurnController.GetPiece(pieceId);
var playerId = _gameContext.pieceAndTurnController.GetCurrentPlayer();
Piece source = _gameContext.pieceAndTurnController.GetActivePieceForPlayer(playerId);
if (source != null && source.IsPlayer() && source.boardPieceId == BoardPieceId.HeroBarbarian)
{
if (source.HasEffectState(EffectStateType.HasExplodingLamp))
Expand Down