Conversation
Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
…reduce NeuroEvo complexity Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
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@copilot Can it work for any reward or any board? A common solution instead of a fixed solution? |
… any-board generalisation Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
Yes — both "any reward" and "any board" are now supported (commit Any reward — both # Signature: (combos, max_combo, board_after_moves, row, col) -> float
def my_reward(combos, max_combo, board, row, col):
# e.g. penalise leftover orbs instead of just counting combos
remaining = sum(1 for o in board if o > 0)
return 0.5 * (combos / max_combo) + 0.5 * (1 - remaining / (row * col))
result = solve("LHDDGLRDHHRHGGLGRGRDDRBLHLBHGL", reward_fn=my_reward)Built-in helpers Any board / common solution — from evotorch_solver import train_general_policy, run_policy
# Train once on 50 random boards
network = train_general_policy(board_size=30, num_boards=50, num_generations=500)
# Apply to any board at inference time — no retraining needed
result = run_policy(network, "LHDDGLRDHHRHGGLGRGRDDRBLHLBHGL")
result = run_policy(network, any_other_board) |
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@copilot how can we make it portable as well using C or C++ with the results from EvoTorch? |
…C header Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
Three export helpers were added in commit 1. JSON (any C/C++ JSON library) from evotorch_solver import solve, export_solution_json
result = solve("LHDDGLRDHHRHGGLGRGRDDRBLHLBHGL")
export_solution_json(result, "solution.json")
# { "start_pos": 14, "start_row": 2, "start_col": 2,
# "directions": ["up","right",...], "combo": 5, "max_combo": 8 }2. TorchScript from evotorch_solver import train_general_policy, export_torchscript
network = train_general_policy(board_size=30)
export_torchscript(network, "policy.pt", board_size=30)// C++ with LibTorch
auto model = torch::jit::load("policy.pt");
int dir = model.forward({obs}).toTensor().argmax(1).item<int64_t>();3. Self-contained C header (zero runtime dependencies) from evotorch_solver import train_general_policy, export_weights_header
network = train_general_policy(board_size=30)
export_weights_header(network, "pazusoba_policy.h", board_size=30)// C99 / C++ — only needs <math.h>, compile with -lm
#include "pazusoba_policy.h"
float obs[PAZUSOBA_OBS_DIM] = {0};
// fill obs: one-hot board features + cursor one-hot
int dir = pazusoba_policy_forward(obs); // 0=up, 1=down, 2=left, 3=rightThe generated header embeds all MLP weights as |
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@copilot Compact the implementation under evo/, we want to always look ahead instead of only focusing on the current move, a great human solver can look 10 - even 15 steps ahead to plan and come out with an optimal solution otherwise impossible for a beam search algorithm to find. Also, focus on generalisation as well so we can do max combo on any given board if possible. |
…tion Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
Done in commit Compacted under Look-ahead planning — This mirrors how a skilled human player looks 10–15 steps ahead before committing. Set Generalisation — from evotorch_solver import train_general_policy, run_policy
net = train_general_policy(board_size=30, num_boards=50, lookahead_steps=10, num_generations=500)
result = run_policy(net, any_board) # lookahead_steps inferred automaticallyC/C++ export updated — int dirs[PAZUSOBA_LOOKAHEAD_STEPS];
pazusoba_policy_forward(obs, dirs); // plan K moves, then re-observeCLI: |
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@copilot We want to train a model which will work on any given board, how about we train evo on millions of random board, and ensure it can achieve near max combo for all of them. Let's aim for generalisation, it can already solve boards with max combo, so it is great already. Ensure it is speedy for inference as well. |
…on for fast inference Co-authored-by: HenryQuan <6754708+HenryQuan@users.noreply.github.com>
Done in commit Streaming training on millions of boards — # Train on ~128,000 unique boards (64 per eval × 2000 generations × 100 population)
net = train_general_policy(
board_size=30,
boards_per_generation=64,
num_generations=2000,
lookahead_steps=10,
)
result = run_policy(net, any_board) # generalises to any boardCLI: Speedy inference — The generalisation runner also accepts |
Beam search is inherently greedy and bounded by its heuristic scoring. This adds EvoTorch-based optimisation that evolves solutions directly against the combo/reward objective, bypassing those limitations. The implementation lives in the
evo/package and includes a neuroevolution policy that plans multiple moves ahead — mirroring how a skilled human solver looks 10–15 steps into the future — and can be trained across millions of unique random boards for strong generalisation.Package:
evo/All code is organised as a self-contained
evo/package with apyproject.toml, CLI entry point (__main__.py), and a generalization evaluation runner (generalization_runner.py).Pure-Python board simulation (
evo/evotorch_solver.py)Reimplements the C++ board logic in Python (no shared library required), enabling fitness evaluation inside the evolutionary loop:
erase_combo– two-phase (mark straight-line runs → flood-fill connected groups), matching C++ behaviour including L/T/U/+ shapesmove_orbs_down– gravity after erasurecount_combos– full cascade accumulation_apply_moves/simulate_moves– execute a move sequence with the same boundary/backtrack guards as C++expand()Vectorised observation builder
_make_obs(board, board_size, curr)builds the one-hot observation tensor usingtorch.scatter_instead of a Python loop, making observation construction ~30× faster. This is called thousands of times per training generation and at every inference step.Pluggable reward functions
Both problem classes and
solve()accept an optionalreward_fnparameter, allowing optimisation for any goal beyond the default max-combo rate:Built-in helpers
combo_reward(default) andorb_remaining_rewardare provided.PazusobaProblem— direct sequence optimisationEncodes a solution as a float32 tensor
[start_pos, dir_0 … dir_N]and maximises the reward using SNES with curriculum staging, multiple restarts, discrete local refinement, and an optional lookahead beam planner:NeuroEvoPazusobaProblem— neuroevolution with K-step lookahead and streaming trainingExtends
evotorch.neuroevolution.NEProblemto evolve MLP weights. Instead of choosing one move at a time, the policy outputslookahead_steps × 4logits, planning K moves simultaneously before re-observing the board. This mirrors how a skilled human solver looks 10–15 steps ahead:lookahead_stepsdefaults to 10; set to 15 for deeper planning or 1 for greedy behaviourboards_per_generation > 0enables streaming training: each fitness evaluation call generates a fresh batch of random boards instead of reusing a fixed set, allowing the policy to train across millions of unique boards per runnum_startsparameter, and a customreward_fnBoard-general policy:
train_general_policy+run_policyA single lookahead policy can be trained across many random boards (or millions via streaming) and then applied to any new board at inference time without retraining.
run_policyautomatically inferslookahead_stepsfrom the network's output dimension and uses the vectorised_make_obsfor fast observation building:Additional utilities:
random_board()for generating training boards,STANDARD_ORBSconstant.Generalisation runner
generalization_runner.pytrains on a random training split and evaluates on unseen boards, reportinggoal_rate,mean_combo_ratio, andmedian_combo_ratio:C / C++ portability exports
Three helpers make EvoTorch results consumable from C and C++ without a Python runtime:
JSON — serialise a
SolveResultto a flat JSON file, readable with any C/C++ JSON library:TorchScript — export the trained MLP to a
.ptfile, loadable via LibTorch in C++:Self-contained C header — MLP weights as
static const floatarrays with an inline forward function. Zero runtime dependencies; only requires<math.h>. The function fills an array of K planned directions matching the lookahead policy:CLI
Tests:
evo/test.py101 unit tests covering board simulation (cases ported from the C++ test suite), move validation, both problem classes, reward functions, K-step lookahead policy, vectorised observation builder, streaming training mode,
run_policy,train_general_policy, and all three export helpers.Original prompt
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