😶🌫️
Unity Technical Architect | High-Performance Systems | Engine Programming
Building scalable game architectures and optimized runtime systems
-
Parity
Pinned Loading
-
-
UniMediator
UniMediator PublicLightweight, high-performance Mediator pattern implementation designed specifically for Unity
C# 1
-
-
Correct Weapon Sway implementation w...
Correct Weapon Sway implementation which does not depend on fps 1using UnityEngine;
23public class WeaponSway : MonoBehaviour
4{5[SerializeField] private Transform weaponTransform;
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.
