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  1. Node-Engine Node-Engine Public

    Runtime Nodes

    C# 1

  2. UniMediator UniMediator Public

    Lightweight, high-performance Mediator pattern implementation designed specifically for Unity

    C# 1

  3. JobBoard JobBoard Public

    Aspire Web App

    HTML

  4. Correct Weapon Sway implementation w... Correct Weapon Sway implementation which does not depend on fps
    1
    using UnityEngine;
    2
    
                  
    3
    public class WeaponSway : MonoBehaviour
    4
    {
    5
        [SerializeField] private Transform weaponTransform;