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chore: Bump the winit-wgpu-egui group with 6 updates#23449

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chore: Bump the winit-wgpu-egui group with 6 updates#23449
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@dependabot dependabot bot commented on behalf of github Apr 13, 2026

Bumps the winit-wgpu-egui group with 6 updates:

Package From To
naga 27.0.3 29.0.1
wgpu 27.0.1 29.0.1
egui 0.33.3 0.34.1
egui_extras 0.33.3 0.34.1
egui-wgpu 0.33.3 0.34.1
egui-winit 0.33.3 0.34.1

Updates naga from 27.0.3 to 29.0.1

Release notes

Sourced from naga's releases.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal, naga, wgpu-naga-bridge and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

  • Don't crash in the Display implementation of CreateTextureViewError::TooMany{MipLevels,ArrayLayers} when their base and offset overflow. By @​ErichDonGubler in #8808.

v29.0.0

Major Changes

Surface::get_current_texture now returns CurrentSurfaceTexture enum

Surface::get_current_texture no longer returns Result<SurfaceTexture, SurfaceError>. Instead, it returns a single CurrentSurfaceTexture enum that represents all possible outcomes as variants. SurfaceError has been removed, and the suboptimal field on SurfaceTexture has been replaced by a dedicated Suboptimal variant.

match surface.get_current_texture() {
    wgpu::CurrentSurfaceTexture::Success(frame) => { /* render */ }
    wgpu::CurrentSurfaceTexture::Timeout
      | wgpu::CurrentSurfaceTexture::Occluded => { /* skip frame */ }
    wgpu::CurrentSurfaceTexture::Outdated
      | wgpu::CurrentSurfaceTexture::Suboptimal(frame) => { /* reconfigure surface */ }
    wgpu::CurrentSurfaceTexture::Lost => { /* reconfigure surface, or recreate device if device lost */ }
    wgpu::CurrentSurfaceTexture::Validation => {
        /* Only happens if there is a validation error and you
           have registered a error scope or uncaptured error handler. */
    }
}

By @​cwfitzgerald, @​Wumpf, and @​emilk in #9141 and #9257.

InstanceDescriptor initialization APIs and display handle changes

... (truncated)

Changelog

Sourced from naga's changelog.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

  • Don't crash in the Display implementation of CreateTextureViewError::TooMany{MipLevels,ArrayLayers} when their base and offset overflow. By @​ErichDonGubler in #8808.

v29.0.0 (2026-03-18)

Major Changes

Surface::get_current_texture now returns CurrentSurfaceTexture enum

Surface::get_current_texture no longer returns Result<SurfaceTexture, SurfaceError>. Instead, it returns a single CurrentSurfaceTexture enum that represents all possible outcomes as variants. SurfaceError has been removed, and the suboptimal field on SurfaceTexture has been replaced by a dedicated Suboptimal variant.

match surface.get_current_texture() {
    wgpu::CurrentSurfaceTexture::Success(frame) => { /* render */ }
    wgpu::CurrentSurfaceTexture::Timeout
      | wgpu::CurrentSurfaceTexture::Occluded => { /* skip frame */ }
    wgpu::CurrentSurfaceTexture::Outdated
      | wgpu::CurrentSurfaceTexture::Suboptimal(frame) => { /* reconfigure surface */ }
    wgpu::CurrentSurfaceTexture::Lost => { /* reconfigure surface, or recreate device if device lost */ }
    wgpu::CurrentSurfaceTexture::Validation => {
        /* Only happens if there is a validation error and you
           have registered a error scope or uncaptured error handler. */
    }
}

By @​cwfitzgerald, @​Wumpf, and @​emilk in #9141 and #9257.

... (truncated)

Commits
  • 923b896 Prepare patch release v29.0.1
  • 2fdeb13 Revert "[metal] fix limits"
  • 814eef1 Don't crash in the Display implementation of CreateTextureViewError::TooMany{...
  • fbaf66f fix(gles): texture height initialized incorrectly in create_texture (#9302)
  • 55bc84c fix(metal): Check respondsToSelector before feature detection calls (#9284)
  • 274d1b7 fix(core): implement value comparison for `Limits::max_inter_stage_shader_var...
  • 5f76b45 Remove example warning
  • 06e2c7d Release v29 (#9260)
  • e4dae05 Change get_current_texture output to a unified enum (#9257)
  • 41e85e7 docs(CHANGELOG): Minor cleanup (#9258)
  • Additional commits viewable in compare view

Updates wgpu from 27.0.1 to 29.0.1

Changelog

Sourced from wgpu's changelog.

v29.0.1 (2026-03-26)

This release includes wgpu-core, wgpu-hal and wgpu-types version 29.0.1. All other crates remain at their previous versions.

Bug Fixes

General

Metal

  • Added guards to avoid calling some feature detection methods that are not implemented on CaptureMTLDevice. By @​andyleiserson in #9284.
  • Fix a regression where buffer limits were too conservative. This comes at the cost of non-compliant WebGPU limit validation. A future major release will keep the relaxed buffer limits on native while allowing WebGPU-mandated validation to be opted in. See #9287.

GLES / OpenGL

  • Fix texture height initialized incorrectly in create_texture. By @​umajho in #9302.

Validation

  • Don't crash in the Display implementation of CreateTextureViewError::TooMany{MipLevels,ArrayLayers} when their base and offset overflow. By @​ErichDonGubler in #8808.

v29.0.0 (2026-03-18)

Major Changes

Surface::get_current_texture now returns CurrentSurfaceTexture enum

Surface::get_current_texture no longer returns Result<SurfaceTexture, SurfaceError>. Instead, it returns a single CurrentSurfaceTexture enum that represents all possible outcomes as variants. SurfaceError has been removed, and the suboptimal field on SurfaceTexture has been replaced by a dedicated Suboptimal variant.

match surface.get_current_texture() {
    wgpu::CurrentSurfaceTexture::Success(frame) => { /* render */ }
    wgpu::CurrentSurfaceTexture::Timeout
      | wgpu::CurrentSurfaceTexture::Occluded => { /* skip frame */ }
    wgpu::CurrentSurfaceTexture::Outdated
      | wgpu::CurrentSurfaceTexture::Suboptimal(frame) => { /* reconfigure surface */ }
    wgpu::CurrentSurfaceTexture::Lost => { /* reconfigure surface, or recreate device if device lost */ }
    wgpu::CurrentSurfaceTexture::Validation => {
        /* Only happens if there is a validation error and you
           have registered a error scope or uncaptured error handler. */
    }
}

By @​cwfitzgerald, @​Wumpf, and @​emilk in #9141 and #9257.

... (truncated)

Commits
  • 923b896 Prepare patch release v29.0.1
  • 2fdeb13 Revert "[metal] fix limits"
  • 814eef1 Don't crash in the Display implementation of CreateTextureViewError::TooMany{...
  • fbaf66f fix(gles): texture height initialized incorrectly in create_texture (#9302)
  • 55bc84c fix(metal): Check respondsToSelector before feature detection calls (#9284)
  • 274d1b7 fix(core): implement value comparison for `Limits::max_inter_stage_shader_var...
  • 5f76b45 Remove example warning
  • 06e2c7d Release v29 (#9260)
  • e4dae05 Change get_current_texture output to a unified enum (#9257)
  • 41e85e7 docs(CHANGELOG): Minor cleanup (#9258)
  • Additional commits viewable in compare view

Updates egui from 0.33.3 to 0.34.1

Release notes

Sourced from egui's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

Updates egui_extras from 0.33.3 to 0.34.1

Release notes

Sourced from egui_extras's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui_extras's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

Updates egui-wgpu from 0.33.3 to 0.34.1

Release notes

Sourced from egui-wgpu's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui-wgpu's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

Updates egui-winit from 0.33.3 to 0.34.1

Release notes

Sourced from egui-winit's releases.

0.34.1: Enable WebGL fallback in eframe

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

eframe 0.34.1 changelog

0.34.0: More Ui, less Context

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui 0.34.0 changelog

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

... (truncated)

Changelog

Sourced from egui-winit's changelog.

0.34.1 - 2026-03-27

Nothing new

0.34.0 - 2026-03-26

Highlights from this release

  • Sharper text unlocked by switching font rendering crate to skrifa
  • Fade out edges of ScrollAreas
  • Use Ui as the main entrypoint

Skrifa and font hinting

The font rendering backend was switched from ab_glyph to skrifa + vello_cpu. This enabled us support font hinting and variations. It also paves the way for more font improvements in the future, like support for color emojis and adding helpers for variations like RichText::bold.

Font hinting makes text more clear (look at the =):

Screen.Recording.2026-03-26.at.10.49.43.mov

We now support setting variable font parameters:

Screen.Recording.2026-03-26.at.11.37.21.mp4

(Unfortunately there is currently a bug with variations, meaning changing them live like this won't work in practise. There is a draft PR to fix it, but it didn't make the release)

More Ui, less Context

egui has long had a confusing overlap in responsibilities between Context and Ui. In particular, you could add panels to either one (or both!). In this release, we switch from having Context be the main entrypoint, and instead provide whole-app Ui. In egui we've replaced Context::run with Context::run_ui, and changed viewports to be given a &mut Ui instead of Context. In eframe we've deprecated App::update replaced it with App::ui (which provides a &mut Ui instead of a &Context).

In addition to this, Ui now derefs to Context, so all code like ui.ctx().input(…) can now be written ui.input(…). This means you are much less likely to have to use naked Contexts. Context can still be useful though, since they implement Clone and can be sent to other threads so you can call .request_repaint on them.

Changed panel API

As part of the above work, we have unified the panel API.

... (truncated)

Commits

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Bumps the winit-wgpu-egui group with 6 updates:

| Package | From | To |
| --- | --- | --- |
| [naga](https://github.com/gfx-rs/wgpu) | `27.0.3` | `29.0.1` |
| [wgpu](https://github.com/gfx-rs/wgpu) | `27.0.1` | `29.0.1` |
| [egui](https://github.com/emilk/egui) | `0.33.3` | `0.34.1` |
| [egui_extras](https://github.com/emilk/egui) | `0.33.3` | `0.34.1` |
| [egui-wgpu](https://github.com/emilk/egui) | `0.33.3` | `0.34.1` |
| [egui-winit](https://github.com/emilk/egui) | `0.33.3` | `0.34.1` |


Updates `naga` from 27.0.3 to 29.0.1
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@naga-v27.0.3...v29.0.1)

Updates `wgpu` from 27.0.1 to 29.0.1
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@wgpu-v27.0.1...wgpu-v29.0.1)

Updates `egui` from 0.33.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.1)

Updates `egui_extras` from 0.33.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.1)

Updates `egui-wgpu` from 0.33.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.1)

Updates `egui-winit` from 0.33.3 to 0.34.1
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/main/CHANGELOG.md)
- [Commits](emilk/egui@0.33.3...0.34.1)

---
updated-dependencies:
- dependency-name: naga
  dependency-version: 29.0.1
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: wgpu
  dependency-version: 29.0.1
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: egui
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui_extras
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui-wgpu
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
- dependency-name: egui-winit
  dependency-version: 0.34.1
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: winit-wgpu-egui
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done) labels Apr 13, 2026
@torokati44
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Let's get #23274 in first.

@torokati44 torokati44 closed this Apr 14, 2026
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dependabot bot commented on behalf of github Apr 14, 2026

This pull request was built based on a group rule. Closing it will not ignore any of these versions in future pull requests.

To ignore these dependencies, configure ignore rules in dependabot.yml

@dependabot dependabot bot deleted the dependabot/cargo/winit-wgpu-egui-0862eb5752 branch April 14, 2026 08:13
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