Feat/post deploy fixes#64
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Replace the mission-what-are-you mission with updated briefing, timer (600s), disciplines (75 xp), topics, apps, and 5 new checkpoints covering the platform model, intelligence workflow, DQL foundation, app categories, and Dynatrace Assist. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
Clarify navigation by telling the user to scroll past the YouTube guides to reach the 'What Makes Dynatrace Unique?' section. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
Update timer (420s), checkpoint titles, instructions, hints, choices, and point values. New checkpoints cover Assist location, search shortcut, Developer portal, Community tagline, and Site Reliability Guardian app. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
… circuit New rookie mission covering keyboard shortcuts, Workflows, Investigations, and Discovery & Coverage. 5 checkpoints, 480s timer, prerequisites on mission-the-dock. Added to ground-zero circuit in circuits.ts. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…eparately Each discipline row now shows: - Circuit name (bold) - Driver name + difficulty tier on same line (e.g. "Arvid Lindblad · Rookie") - Skill level + XP progress on next line (e.g. "Recruit · 0 / 500 XP") Removes redundant role label. Difficulty tiers: incident-commander=Rookie, developer=Intermediate, platform-engineer=Advanced, sre=Elite. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Tab status strip - Create shared ChangeDriverModal component with isOpen/onClose/currentDiscipline/onSelect props - Replace inline modal in ProgressTab with ChangeDriverModal - Add clickable driver helmet section to MissionsTab player status strip showing helmet, driver name, difficulty tier, and mini XP progress bar - Wire driver selection to difficulty filter (incident-commander sets rookie, others clear) https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
Remove the Difficulty section (chips, counts, toggle state) from AppSidebar. Keep the difficulty field in SidebarFilters so programmatic filtering via driver selection still works. Status and Topic Track sections remain. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
Map each driver to a recommended starting circuit: - Arvid (incident-commander) → ground-zero - Liam (developer) → operator-readiness - Isack (platform-engineer) → reliability-driver - Max (sre) → null (All missions, pending race-day circuit) https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
- Add DriverTier type, CIRCUIT_TIER_MAP, and TIER_XP_THRESHOLDS to circuits.ts - Create utils/xp.ts with getUnlockedTier, isTierUnlocked, getNextTierInfo - Add tierLocked prop to MissionCard — shows locked button with tooltip when mission's circuit tier exceeds player's unlocked tier - Compute tier locks in MissionsTab using lowest tier across circuits - Show unlock progress in driver helmet section (e.g. "75 / 500 XP to unlock Liam Lawson") Tier thresholds: rookie=0, intermediate=500, advanced=1500, elite=3000 https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
Onboarding: - Remove Starting Circuit step — now 4 steps: Welcome → Driver → Country → Confirm - Auto-assign circuit based on driver: incident-commander→ground-zero, developer→operator-readiness, platform-engineer→reliability-driver, sre→null - Remove PRE_SEASON_IDS, EXPERIENCE_TO_DEFAULT_CIRCUIT, selectedCircuit state, getCircuitTier helper Circuit mission reassignment by difficulty tier: - ground-zero (rookie): keep all 5 rookie missions - speed-driver (intermediate): remove mission-code-fix-brief (elite) - strategist (advanced): remove mission-war-room-brief (rookie), mission-command-postmortem (elite) - builder (advanced): remove mission-fleet-report, mission-disk-forecast (rookie), mission-approval-gate (elite) - reliability-driver (elite): remove mission-first-briefing, mission-blast-radius (rookie); add mission-code-fix-brief, mission-command-postmortem, mission-approval-gate (elite) Orphaned missions (intentional): mission-first-briefing, mission-blast-radius, mission-fleet-report, mission-disk-forecast, mission-war-room-brief https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
New missions: - mission-read-the-room (SITUATION REPORT): Problems app severity categories, impact layers, availability filtering, Davis AI - mission-follow-the-signal (LOG HUNT): Log status values, ERROR filtering, topology fields, DQL log queries - mission-map-the-service (SERVICE RECON): Service counting, golden signals, service types, database service identification All 3 added to operator-readiness circuit missionIds. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
Full-width 420px hero container with ft-car.png as background-cover. Dark gradient overlays on top (30%) and bottom (50%). Top overlay shows "MISSION CONTROL" in small caps with tagline. Bottom overlay shows user's first name, confirmation text, and a translucent entry button. Hero is full-bleed (no padding on step 0). Other steps retain the centered 640px container layout. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
- Replace fixed 420px height with min-height: calc(100vh - 48px) - Move top overlay content down to 40px for clear dark space above cars - Add overflow: hidden on step 0 wrapper - Step dots already hidden on step 0 via existing conditional https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
- Move top overlay from 40px to 60px to clear DT shell top bar - Move bottom overlay from 32px to 48px for more breathing room - Show full name instead of first name, fallback to "Operator" if dt.missing https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
Set backgroundColor #05060f on both the outer wrapper (step 0) and the hero container so any gap between DT shell and the background image blends seamlessly. https://claude.ai/code/session_01M3vQCL52FZRZ49VNKNYpTm
…Bac' into feat/post-deploy-fixes
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npx tsc --noEmit)npx dt-app dev