- Use 2 spaces only for indentation. Never use tabs. At all!
- Keep your lines under 80 characters
- Do not include any trailing whitespace on any lines.
- Avoid use of commas on multiline object and array definitions.
# No
arr = [
'foo',
'bar'
]
obj =
foo: bar,
baz: qux
# Yes
arr = [
'foo'
'bar'
]
obj =
foo : bar
baz : qux-
Leave 2 blank lines at the end of the file.
-
Use 1 blank line between class decleration and the first method (generally constructor)
# No
class Foo extends Bar
constructor: (options = {}, data) -> # no space at all
@options = options
@data = data
# Yes
class Foo extends Bar
# 1 \n
constructor: (options = {}, data) ->
@options = options
@data = data- Use exactly 2 blank lines between method/function definitions
# No
class Foo extends Bar
constructor: (options = {}, data) ->
@options = options
# 1 \n
getOptions: -> @options
# Yes
class Foo extends Bar
constructor: (options = {}, data) ->
@options = options
# 1 \n
# 2 \n
getOptions: -> @options
# Yes
doSomething = ->
bar()
baz()
# 1 \n
# 2 \n
doSomething = ->
qux()
fn()
- Use 1 blank line after definition of the method/function
# No
doSomething = ->
bar()
baz()
# Yes
doSomething = ->
foo()
bar()- Use at least one space before an assignment operator.
- Use only one space after an assignment operator.
- Use reasonable aligning for expression symbols (e.g
=,:). Do not try to align everything, as it's making it hard to move the lines. Try to use plugins for this: Tabularize for Vim, Alignment for Sublime Text
# No
x= 1
y =2
z=3
# Yes
x = 1
y = 2
z = 3
# No
x = 1
y = 2
longVariable = 'string'
# Yes
x = 1
y = 2
longVariable = 'string'
# No
obj =
var: 1
short: 2
longVariable: 3
obj =
var : 1
short : 2
longVariable : 3
# Yes
obj =
var : 1
short : 2
longVariable : 3- Follow idiomatic CoffeeScript practises for expressions, assignments, booleans etc.
# No
obj = obj || {}
bool = condition && otherCondition
isWrong = !right
expression = first == second
expression = first != second
bool = true
bool = false
# Yes
obj or= {}
bool = condition and otherCondition
isWrong = not right
expression = first is second
expression = first isnt second
bool = yes # `on` depending on the context (e.g `isLoggedIn = yes` vs `state = on`)
bool = no # `off` ^^We are using CommonJS module imports with Browserify.
- Each require statement needs to be on its own line
_ = require 'underscore'
KDView = require 'kdf/view'Require statements should follow the following order:
1 - 3rd Party Library imports 2 - Internal library/framework imports 3 - Application specific imports
- Omit curly brackets for multiline object definition
# No
obj = {
foo : bar
baz : qux
}
# Yes
obj =
foo : bar
baz : qux- Use curly brackets for single line object definition
# No
obj = foo: bar, baz: qux
# Yes
obj = { foo: bar, baz: qux }- Omit paranthesis from the last function call of chain
# No
foo('bar')
foo().bar('baz', 'qux')
# Yes
foo 'bar'
foo().bar 'baz', 'qux'- Group only the first method in chains with
Lisp-yway.
# No
foo('bar').baz()
foo(bar('baz')).qux()
(foo (bar 'baz'))
((foo 'bar').baz 'qux').etc()
(foo 'bar').baz()
(foo 'bar').baz('qux').etc()
# Yes
foo().bar('baz').qux()
foo().bar 'baz'
foo('bar').baz('qux').etc()- Multiline chains
# No
foo('bar').baz()
.qux()
# Yes
foo 'bar'
.baz()
.qux()- Use string interpolations instead of string concatenation.
# No
str = 'This string has ' + variables + 'inside.'
str += ' And this is cool.'
# Yes
str = "This string has #{variables} inside."
str = "#{str} And this is cool."- Use single quotes if there is no string interpolation.
# No
str = "This is a string."
# Yes
str = 'This is a string.'- Use existential operator
arg?in places where you really want to check if a value exists on that variable, and you are not sure about the type. Otherwise do not use existential operator, do the check against variable itself.
doSomething = (obj) ->
doSomeAsyncStuff obj, (err, result) ->
# we are not sure about the type of err
# but we know that if it's not `undefined`
# or `null` we need to stop execution.
return console.error err if err?
# we know that it will be some kind of
# object, either plain object or an array.
# (The result is almost always like this from
# our backend requests.)
doSomethingWithResult result if result
- Never use single line
if/then/elsestatements. Instead use 3 line version of it.
# No
if condition then foo() else bar()
# Yes
if condition
then foo()
else bar()- Always use
if/elseoverunless/else. Never useunless/else
# No
unless no
# do something
else
# ...
# Yes
if yes
# do something
else
# ...- Use 2 spaces before post conditionals
# No
foo = 'bar' if condition # only one space
doSomething = ->
return unless condition
# Yes
foo = 'bar' if condition # 2 spaces
doSomething = ->
return unless condition # 2 spaces- Use
switchoverif/else iffor 1 line multi conditions. Alignthenstatements if single line.
# No
if condition then doSomething()
else if anotherCondition then doSomethingElse()
else if otherCondition then doOtherThing()
else defaultFn()
if condition is 'foo' then doSomething()
else if condition is 'bar' or condition is 'baz' then doSomethingElse()
else if condition is 'qux' then doOtherThing()
else defaultFn()
# Yes
switch
when condition then doSomething()
when anotherCondition then doSomethingElse()
when otherCondition then doOtherThing()
else defaultFn()
switch condition
when 'foo' then doSomething()
when 'bar', 'baz' then doSomethingElse()
when 'qux' then doOtherThing()
else defaultFn()- Don't use parens functions that has empty arguments list
# No
doSomething = () ->
# Yes
doSomething = ->- Use 1 space between closing parenthesis of arguments list and function arrow.
# No
doSomething = (foo, bar, rest...)->
# Yes
doSomething = (foo, bar, rest...) ->- Use 1 space after comma between arguments.
# No
doSomething = (foo,bar,rest...)->
# Yes
doSomething = (foo, bar, rest...) ->- Omit curly brackets if argument is a multiline object
KDView = require 'kdf/view'
# No
new KDView {
cssClass : 'bar'
partial : 'View text'
}
# Yes
new KDView
cssClass : 'bar'
partial : 'View text'- Use early returns over big
if/elseblocks, to avoid nesting.
# No
doSomething = (state) ->
if state
# do something
else
return yes
# Yes
doSomething = (state) ->
return yes unless state
# do something- Omit
returnkeyword only for 1 line functions. Usereturnevery where else.
# No
doSomething = ->
result = doThing()
doOtherThing()
result
class Foo
getOptions: -> return @options
# Yes
doSomething = ->
result = doThing()
doOtherThing()
return result
class Foo
getOptions: -> @options
- Write method definition and method body on the same line if method body contains only one line. Only exception is when it is against
80 characters per line rule.
# No
isGreater = (foo, bar) ->
return foo > bar
someKindOfMethodWithLongName = (foo, bar) -> [foo, bar].map (arg) -> anotherMethod arg
# Yes
isGreater = (foo, bar) -> foo > bar
someKindOfMethodWithLongName = (foo, bar) ->
return [foo, bar].map (arg) -> anotherMethod arg- Do not use
arguments, use splat (args...) operator instead.
# No
class Foo
doSomething: ->
doSomethingElseWith arguments
# Yes
class Foo
doSomething: (args...) ->
doSomethingElseWith args...
- Do not destruct properties on arguments list. Instead destruct necessary arguments inside function body.
# No
doSomething = ({foo, bar, baz}, qux) ->
# do something with foo, bar, baz
# Yes
doSomething = (obj, qux) ->
{ foo, bar, baz } = obj
# do something with foo, bar, bazIn Koding we wrote most of the codes with classes.
- Group helper/private methods in a private object called
helper
# NO
class Foo extends Bar
doSomething = (foo, bar) -> "#{foo} and #{bar}"
duplicateSomething = (something) -> "#{something}#{something}"
constructor: ->
something = doSomething 'foo', 'bar'
@duplicated = duplicateSomething something
# YES
class Foo Extends Bar
constructor: ->
{ doSomething, duplicateSomething } = helper
something = doSomething 'foo', bar
@duplicated = duplicateSomething something
helper =
doSomething: (foo, bar) -> "#{foo} and #{bar}"
duplicateSomething: (something) -> "#{something}#{something}"
- Use static methods or even private methods for methods that don't depend on
thiscontext. Do not use instance methods for those kind of methods.
# No
class Foo extends Bar
constructor: (options = {}, data) ->
{ foo, bar } = options
eligible = @isEligible foo, bar
# There is no `this` usage in this method
# So there is no need for it to be an instance
# method.
isEligible: (foo, bar) -> foo and bar
# Yes
class Foo extends Bar
@isEligible: (foo, bar) -> foo and bar
constructor: (options = {}, data) ->
{ foo, bar } = options
eligible = Foo.isEligible foo, bar # better
eligible = helper.isEligible foo, bar # even better, it's just a function
helper =
isEligible: (foo, bar) -> foo and bar
-
Define different types of methods in the following order:
1 - Define
staticmethods 2 - Defineinstancemethods 3 - Definehelpermethods
class Foo extends Bar
# Static Methods
@staticMethod: -> log 'static method'
# Instance Methods
constructor: (options = {}, data) ->
@options = options
@data = data
getOptions: -> @getOptions
# Helper methods
helper =
transformOptions: (options) -> someTransformation options
- Use shorthand syntax for accesing prototype properties. Use direct access when dealing the
prototypeobject itself.
# No
slice = Array.prototype.slice
arrayProto = Array::
# Yes
slice = Array::slice
arrayProto = Array.prototype- Use
@propertyinstead ofthis.property. Avoid using standalone@.
class Foo extends Bar
constructor: (options = {}, data) ->
# No
this.options = options
# Yes
@options = options
# No
doSomething: ->
# do things
# ...
return @
# Yes
doSomething: ->
# do things
# ...
return this
- Be careful with fat arrows. As they produce extra code, and tries to bind
thisinto that method, if you know that you will not use context in that method, DO NOT USE fat arrows.
class Foo extends Bar
doSomething: (obj) ->
# No
# There is no access to the instance
# or this, so there is no point using fat arrow here.
doAsyncStuff obj, (err, result) => KD.utils.stringify result
# Yes
# Using thin arrow does the job well enough.
doAsyncStuff obj, (err, result) -> KD.utils.stringify result