팀 개발 분담과 구현 경계 문서화#99
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요약
왜 필요한가
stroke session -> recognition result -> game runtime -> feedback경계를 먼저 고정해야 합니다.변경한 경계
각 레이어마다 담당 범위, 하지 말아야 할 것, 산출물 예시를 문서화했습니다.
PR #94와의 관계 / 머지 순서
ARCHITECTURE_LAYERS,INPUT_LAYER_HANDOFF,RECOGNITION_CONTRACT,TEAM_DEVELOPMENT_PLAN순서가 모두 보이게 정리하는 흐름을 권장합니다.검증
git diff --checknode scripts/validate-doc-state.mjs코드 변경은 없어서 Unity/Web 테스트는 실행하지 않았습니다.