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Importer fail with no display executable to pick if the game has multiple executables #386

Description

@codeon89

Atlas version

0.9.9-nightly.487

How did you install it?

Nightly prerelease

Operating system

Windows 11

What happened

Game with multiple executable (or possible none as well?) failed during import, and got to stuck state with weird executable picker that's not super visible, and it also hang there.

Steps to reproduce

  1. Prepare a archive file in a preferred / test location (GamePath)
  2. Open Atlas and navigate to Import (+) -> Atlas Game Importer
  3. Set up Game Path and make sure to tick the Include archives
  4. Press Next and proceed to import the archive to your library
  • Initial set up
Image
  • The executable picker show up in bad format, and stuck at Loading...
Image
  • In log it shows [1] Executable scan matched in I:\XLibrary\RPGM\The Legacy of Hedonia_ Forbidden Paradise [0.21.3] [MUGENlink Works]\Main - 0.21.3: 2 candidate(s)

Does it happen every time?

Every time

Logs

[1] Worker path: P:\dev\projects\collab\Atlas\workers\extractWorker.js
[1] [ImportCleanupAudit] {"timestamp":"2026-08-26T04:47:31.622Z","stage":"archive-extracted","deleteSourceArchiveAfterImport":false,"shouldDeleteSourceArchive":false,"title":"The Legacy of Hedonia: Forbidden Paradise","sourceArchive":"....}
[1] Executable scan matched in I:\XLibrary\RPGM\The Legacy of Hedonia_ Forbidden Paradise [0.21.3] [MUGENlink Works]\Main - 0.21.3\ForbiddenParadise_publicAlpha: 2 candidate(s)
[1] Executable scan matched in I:\XLibrary\RPGM\The Legacy of Hedonia_ Forbidden Paradise [0.21.3] [MUGENlink Works]\Main - 0.21.3: 2 candidate(s)

Before submitting

  • I searched existing issues and this isn't a duplicate
  • I'm on the latest nightly or stable build, or have said above why not

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