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Toy Rocket

Computer graphics project developed for the Computer Graphics course 2023/2024.

Contributors:
Lorenzo Aicardi lorenzo.aicardi@mail.polimi.it
Isaia Belardinelli isaia.belardinelli@mail.polimi.it
Nicolas Benatti nicolas.benatti@mail.polimi.it

The project

Our project is a middle-ground between a showcase of rudimentary Physically-Based Rendering (PBR) techniques and a minimal game: you will be driving a little toy rocket inside a bedroom with some floating coins which you have to collect.

Following this minimal approach, there is no score, making it kind of a "zen" experience 😉

Technical features

Here are some of the techniques used

  • Cook-Torrance BRDF
  • Full BSDF for lateral window and roof lamp
  • Movable direct lighting through Z, X keys
  • Point and Spot lights
  • "Smooth" rocket steering
  • Static elements of the scene can be placed via JSON file

Building & Running

This project is built on Vulkan, so please refer to tutorials like this in order to properly setup your environment.

As of build systems, we opted for Cmake: your Vulkan installation should be detected by default while GLFW include directories and library location have to be specified via GLFW_INCLUDE_DIR and GLFW_LIB, respectively.

Ninja is also recommended for better build performance.

$ mkdir -p && cd build

$ cmake \
  -DGLFW_INCLUDE_DIR="/usr/include/GLFW" \
  -DGLFW_LIB="/usr/lib64/libglfw.so" \
  -DCMAKE_BUILD_TYPE=[Debug | Release] \
  -G Ninja
  ..

$ cmake --build .

Integration with IDEs

CLion

Integrating with CLion is pretty easy thanks to CMake, just clone the repo and setup build parameters in "Settings" > "Build, Execution, Deployment" > "CMake"

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