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Pull requests list

Generic hierarchy propogate
#22043 opened Dec 6, 2025 by molikto Loading…
enable easier modification of image samplers in image loaders A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22042 opened Dec 6, 2025 by ChristopherBiscardi Loading…
Use mesh bounds center for transparent/transmissive sorting A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22041 opened Dec 5, 2025 by venhelhardt Loading…
Add rust-toolchain file
#22040 opened Dec 5, 2025 by IceSentry Loading…
Add support for normal maps, metallic-roughness maps, and emissive maps to clustered decals. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22039 opened Dec 5, 2025 by pcwalton Loading…
Font weight support A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact
#22038 opened Dec 5, 2025 by ickshonpe Loading…
add missing Iterator::size_hint overrides, most of which cause ExactSizeIterator::len to panic C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22035 opened Dec 5, 2025 by JonasJebing Loading…
Solari: More accurate ReSTIR DI resampling A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality.
#22033 opened Dec 5, 2025 by JMS55 Draft 0.18
CI: can filter jobs to run depending on modified files A-Build-System Related to build systems or continuous integration
#22032 opened Dec 5, 2025 by mockersf Loading…
Support non-sRGB image formats for RenderTarget::Image A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22031 opened Dec 5, 2025 by bonsairobo Loading…
Add subtrait for reborrowing SystemParam types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#22029 opened Dec 4, 2025 by ecoskey Loading…
Increase the number of supported clustered decals if the PARTIALLY_BOUND_BINDING_ARRAY wgpu feature is present. A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22028 opened Dec 4, 2025 by pcwalton Loading…
Replace path canonicalize with our own version. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22026 opened Dec 4, 2025 by andriyDev Loading…
Add subtrait for reborrowing QueryData types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22025 opened Dec 4, 2025 by ecoskey Loading…
Update size and metrics after set_rich_text in TextPipeline::update_buffer A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22021 opened Dec 3, 2025 by ickshonpe Loading…
Release the asset infos lock before acquiring the file transaction lock. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22017 opened Dec 3, 2025 by andriyDev Loading…
Configurable Asset Storage A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22015 opened Dec 3, 2025 by brianreavis Draft
Doc trivial ecs unsafe A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22014 opened Dec 2, 2025 by hymm Loading…
Support MainPassResolutionOverride for Atmosphere A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#22013 opened Dec 2, 2025 by jannik4 Loading…
compute the text buffer size during layout updates A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22010 opened Dec 2, 2025 by ickshonpe Loading…
Update TextLayoutInfo's scale factor and size in queue_text A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22007 opened Dec 2, 2025 by ickshonpe Loading…
TextLayoutInfo::clear A-Text Rendering and layout for characters D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22006 opened Dec 2, 2025 by ickshonpe Loading…
Make BRP builtins utilities parse and parse_some public A-Networking Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use
#22005 opened Dec 2, 2025 by Nilirad Loading…
Fix shadow caster/receiver toggle not working A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22004 opened Dec 2, 2025 by momoluna444 Loading… 0.18
remove newline between CursorIcon struct and its attributes D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22002 opened Dec 2, 2025 by databasedav Loading…
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