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Original file line number Diff line number Diff line change
Expand Up @@ -1627,9 +1627,15 @@ static void Init()

// get the server's game state
auto gameState = instance->GetComponent<fx::ServerGameState>();

uint32_t routingBucket = 0;

auto [lock, clientData] = gameState->ExternalGetClientData(client);
return int(clientData->routingBucket);
{
auto [lock, clientData] = gameState->ExternalGetClientData(client);
routingBucket = clientData->routingBucket;
}

return int(routingBucket);
}));

fx::ScriptEngine::RegisterNativeHandler("SET_PLAYER_ROUTING_BUCKET", MakeClientFunction([](fx::ScriptContext& context, const fx::ClientSharedPtr& client)
Expand All @@ -1649,26 +1655,31 @@ static void Init()

// get the server's game state
auto gameState = instance->GetComponent<fx::ServerGameState>();

auto [lock, clientData] = gameState->ExternalGetClientData(client);

// store old bucket for event
const auto oldBucket = clientData->routingBucket;

gameState->ClearClientFromWorldGrid(client);
clientData->routingBucket = bucket;

fx::sync::SyncEntityPtr playerEntity;

{
std::shared_lock _lock(clientData->playerEntityMutex);
playerEntity = clientData->playerEntity.lock();
}

uint32_t oldBucket = 0;

if (playerEntity)
{
playerEntity->routingBucket = bucket;
}
{
auto [lock, clientData] = gameState->ExternalGetClientData(client);

// store old bucket for event
oldBucket = clientData->routingBucket;

gameState->ClearClientFromWorldGrid(client);
clientData->routingBucket = bucket;

fx::sync::SyncEntityPtr playerEntity;

{
std::shared_lock _lock(clientData->playerEntityMutex);
playerEntity = clientData->playerEntity.lock();
}

if (playerEntity)
{
playerEntity->routingBucket = bucket;
}
}


auto eventManager = resourceManager->GetComponent<fx::ResourceEventManagerComponent>();
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