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5 changes: 3 additions & 2 deletions move/move_players.lua
Original file line number Diff line number Diff line change
Expand Up @@ -32,11 +32,12 @@ function jumpdrive.move_players(source_pos1, source_pos2, delta_vector)
local new_player_pos = vector.add(playerPos, delta_vector)
player:set_pos( new_player_pos );

-- send moved mapblock to player
-- send moved mapblock to player and send source mapblock to prevent ghost images of jump area due to client cache
if player.send_mapblock and type(player.send_mapblock) == "function" then
player:send_mapblock(jumpdrive.get_mapblock_from_pos(playerPos))
player:send_mapblock(jumpdrive.get_mapblock_from_pos(new_player_pos))
end
end
end

end
end