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Releases: needle-mirror/com.unity.services.cloudcode

3.0.0-exp.7

28 Apr 22:12

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[3.0.0-exp.7] - 2026-04-28

Changed

3.0.0-exp.6

24 Apr 22:19

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[3.0.0-exp.6] - 2026-04-23

Fixed

  • Fixed an issue where .net path checks were not account for dotnet cli commands.

Added

  • Added Cloud Code Debugger that needs to be enabled by adding UNITY_SERVICES_CLOUDCODE_EXPERIMENTAL under Project Settings > Player > Scripting Define Symbols.

3.0.0-exp.5

22 Apr 22:15

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[3.0.0-exp.5] - 2026-04-22

Added

  • Added custom icon form Cloud Code Module Reference (.ccmr) and Cloud Code Javascript (.js) files
  • Added a console log with a "View on Dashboard" link upon successful deployment of Cloud Code Modules.
  • Added "Deployment Window" shortcut to the Local Cloud Code Server toolbar popup.
  • Scoped invocations are supported for Local Cloud Code Debugging and remote.

Changed

  • Updated the "Go to Dashboard" link in Project Settings for Cloud Code to point to Cloud Code Overview page.
  • Improve discoverability of Cloud Code in the Unity Package Manager.

Fixed

  • Fixed an issue where rapidly starting and stopping the local Cloud Code server incorrectly produced console error logs.
  • Added checks to prevent Users from setting invalid Ports for the local Cloud Code server.
  • Added .Net path setting validation when starting the local Cloud Code server.

3.0.0-exp.4

18 Mar 22:15

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[3.0.0-exp.4] - 2026-03-11

Added

  • Implement the Resetting of Scope State and persistence for Local CC Debugging.

Fixed

  • Fixed local server start failure due to unescaped parameters.
  • Fixed Cloud Code fields in Project Settings to show their own descriptive tooltips.
  • Fixed debugger tooltip to indicate debug fields are read-only once the local server starts.

3.0.0-exp.3

25 Feb 22:17

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[3.0.0-exp.3] - 2026-02-25

  • Releasing public experimental exp-3.

[3.0.0-exp.2] - 2026-02-12

Fixed

  • Enable support for passing complex types for C# modules deployed onto the local Cloud Code server.

[3.0.0-exp.1] - 2026-01-19

Added

  • Implemented Local Cloud Code debugging, enabling Users to rapidly iterate and debug C# modules on a local server
    running on their machine. This has a requirement of Unity 6.3 or higher. Users can:

    • Configure local server settings via Cloud Code Project Settings (File > Project Settings > Services > Cloud Code)
    • Enable the Local Cloud Code Toolbar via (Top right Toolbar Context Menu > Services > Cloud Code)
    • Start or stop the local server via the toolbar and attach local debuggers through Visual Studio or Rider.
    • Deploy C# modules to the local server via the deployment window (Services > Deployment) to be executed.
  • Implemented support for Stateful Cloud Code with Player and Multiplayer Session scoped invocations, enabling users
    to simplify state management for event-driven games. Note that this is only supported for Local Cloud Code Debugging and
    not remote.

Changed

  • Cloud Code event subscription only exposes event registration
    from within the returned subscription object

Removed

  • Removed deprecated CloudCode API

[2.10.3] - 2026-01-05

Fixed

  • Updated versions for cloud apis
  • Added Unit test that is not published as part of the template
  • Added .gitignore as part of the template

2.10.2

20 Sep 02:15

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[2.10.2] - 2025-09-16

Fixed

  • Signing package
  • Fixed assets being loaded despite being of the incorrect type

2.10.1

13 Sep 05:55

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[2.10.0] - 2025-07-03

Changed

  • Generating bindings will generate one file and class per cloud code class instead of one class for all functions
  • Before generating a solution, the path will be validated so that it corresponds to a valid module name

Fixed

-Tentative fix to dotnet hang
-Changed exit condition , it seems only indefinite wait for exit will always work

  • Added timeout
  • Tentative fix for occasional hang of dotnet when redirecting std output
  • Fixed documentation that still used import over require for bundling

2.10.0

11 Jul 22:14

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[2.10.0] - 2025-07-03

Changed

  • Generating bindings will generate one file and class per cloud code class instead of one class for all functions
  • Before generating a solution, the path will be validated so that it corresponds to a valid module name

Fixed

-Tentative fix to dotnet hang
-Changed exit condition , it seems only indefinite wait for exit will always work

  • Added timeout
  • Tentative fix for occasional hang of dotnet when redirecting std output
  • Fixed documentation that still used import over require for bundling

2.9.0

11 Dec 21:11

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[2.9.0] - 2024-10-29

Changed

  • Updated the minimum supported Editor version to 2021.3.

Fixed

  • Fixed Help URLs for Cloud Code Module and Cloud Code Script
  • Fixed inspector loading for service assets, below Unity 6
  • Fixed an issue that might cause the CloudCode scripts inspector to spam calls to the admin API
  • Fixed an issue that causes the progress bar to revert during Cloud Code Module deployment

2.8.1

29 Oct 19:09

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[2.8.1] - 2024-10-29

Fixed

  • Fixed compatibility wih Deployment 1.3