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Pull requests: ValveSoftware/source-sdk-2013
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Check if player is alive before showing VM effects
#1716
opened Dec 19, 2025 by
RGBACatlord
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Fix heal target marker disappearing while using Ubercharge
#1713
opened Dec 17, 2025 by
Squid-Eevee
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Add IsInDownloadables and AddToDownloadables to VScript
#1706
opened Dec 14, 2025 by
Hex4dec
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[TF2] Fix the 3d model in the hud using the incorrect animations while holding the passtime ball
#1703
opened Dec 12, 2025 by
gidi30
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[TF] Fix regressions caused by recent Caber explosion change (with improvements)
#1702
opened Dec 11, 2025 by
Bitl
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Fix sentrygun tracers not alternating position between shots
#1700
opened Dec 10, 2025 by
ficool2
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Fix shielded sentry ammo refill being capped before the shield value modification
#1698
opened Dec 10, 2025 by
haaksirikko
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[HLDMS] HL1Port - fix (un)locked sounds for old doors
#1696
opened Dec 9, 2025 by
SirYodaJedi
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Fix ImagePanel not setting positionImage in GetSettings
#1695
opened Dec 8, 2025 by
callumok2004
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[TF2] Increased Half-Zatoichi duel damage to prevent survival in niche situations
#1691
opened Dec 6, 2025 by
JoriKos
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VRAD - don't generate per-vertex fallbacks for lightmaped props by default
#1687
opened Dec 3, 2025 by
SirYodaJedi
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all games: Fix a case of dynamic shadows bleeding through thin surfaces
#1686
opened Dec 2, 2025 by
copperpixel
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[All Games; ServerBrowser] Use 64bit time_t instead of 32bit unsigned int to store timestamps
#1685
opened Dec 2, 2025 by
SanyaSho
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[TF2] Show enemy classes on scoreboard before map switch
#1681
opened Dec 1, 2025 by
horiuchii
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